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It was an admittedly blatant attempt to gain some name recognition, although for a while at least, the term Dungeon Master was better known because of the computer game than because of D&D. What we did take directly from D&D was the name Dungeon Master after realizing that TSR never copyrighted or trademarked the term. There were probably some other subtle influences, but really not as much as is probably perceived.
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The character classes (fighter, wizard, priest, ninja) were also modeled on D&D. Andy was the only one on the development team that ever played D&D and at least the concept for the Wizard's Eye (the floating eye creature) and the Shrieker were borrowed from D&D. There are some loose associations with D&D that came from Andy Jaros, the graphic artist. Dungeon Master doesn't have anything to do with Tolkien, at least not directly. Here's a bit of trivia from someone who was there. Wizardry was in many ways our attempt to see if we could write a single-player game as cool as the PLATO dungeon games and cram it into a tiny machine like the Apple II." Pretty much all of the basic concepts of multiplayer gaming were developed there. The multiplayer dungeon games were particularly good. PLATO had email, chat, newsgroups, multiplayer realtime game, and much more, all starting in the early 70's. " Both Andy and I were active on the PLATO system, which was a tremendous influence on us. Robert Woodhead, co-author of Wizardry, explains this in this excerpt of a post he made on the Slashdot forum on November 14th, 2001: If you play Oubliette and have played the Apple or IBM versions of Wizardry you will see striking ressemblances beteween them.
DEMISE RISE OF KUTAN SERIES
Oubliette was one of the main inspirations for the well-known Wizardry series of computer role-playing games. The iPad / iPhone / iPod Touch version of Oubliette was release on August 26, 2010.
DEMISE RISE OF KUTAN PC
It was later ported to the PC platform in 1983. Oubliette was first released on the PLATO system on November 18, 1977. my gawd!!! I just couldn't believe how Wizardry-like the game was. So, there I went finding the game files and fired it up and. I became very interested in Oubliette when I learned from researching the internet that it was one of the games Wizardry was based on. They're very different games even if the engine is similar.) I wish we had proper categories.
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(I had bought Dragon Age because someone said it was "just like" Oblivion, which is pure bunk. It's really irritating, for example, to read comments about a new game G where people say how it's like popular games such as X, Y, and Z even though the gameplay is much closer to game C that I never liked much. I agree games should be classified by major features (read: gameplay elements?) and we should have different terms for the subgenres. Then I must backtrack and start "wall crawling." LOL Turn-based combat causes its own distractions but at least I can get up and grab a snack or continue jotting some notes down without returning to a "game over" screen.Ģ. Since it's annoying to try to solve puzzles while being stalked by monsters, my first goal upon reaching a new area is to clear it of monsters. Turn-based dungeon RPGs like Wizardry and Might&Magic (the older series) appeal to me more than "torchlight crawlers." Real-time combat often takes away from the puzzles. I can't comment much on the history, but I want to say two things.ġ.
DEMISE RISE OF KUTAN HOW TO
feature article written by the developer himself (explains how to get a demo):įrom June 18th 2012, you’ll also be able to purchase Demise: Ascension as part of the Indiefort Bundle 2: (it's still actively developed and a new version is coming out shortly). This game deserves far more than it has been given credit for and, in my opinion, deserves a place among the classics such as Daggerfall, Bard's Tale, Might and Magic, Diablo, and others.Īnd it has the same basic game play in 2012. It is also probably the most underrated, misunderstood and one of the most obscure games in the genre. Demise: Rise of the Ku'tan - A hidden gemĭemise: Rise of the Kutan is, in my opinion, the best first-person "old-school" style computer RPG ever made.
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